We first present results from the content analysis of each domain, followed by a comparison of the results between domains. Finally, we suggest a model of proposed pathways to illuminate the connections between computer and mobile phone use and mental symptoms, as perceived by the young adults.
Computer use and stress
Most of the high computer users expressed ideas about links between computer use and stress, though some stated that these only applied to other people, and not themselves. High quantitative use, that is, long periods spent sitting at the computer, was a central link between use and symptoms. It was common for participants to spend more time than planned at the computer, either because tasks took longer than expected (leading to time pressure, tight deadlines, and overtime work), or because they became involved in internet surfing or game playing. Perceived demands and expectations, and their own desires, to be available via chat or email were also a source of high quantitative use and spending more time than intended at the computer. It was considered easy to lose perception of time and to neglect bodily signals of needs such as breaks, food, drink, or physical activity, while sitting at the computer. Furthermore, time spent at the computer was seen as time taken from other activities:
Particularly, in front of the computer you can lose perception of time. You don't feel hunger, you don't feel tired. And then if you sit in front of the computer and lose track of time and look at the clock - gosh! Well, then you end up getting stressed. Also, you don't get any energy or nutrition. You just sit there and your fingers are ice cold and you have no warmth in your feet. So in that way it could very well be harmful... and stressful... and above all, you are tired when you eventually quit. (Man A, 24 years)
Overload in communication was another problem. Chat or email messages interrupted other computer tasks, and it could be difficult to filter important messages from unimportant ones. It was difficult for participants to find time to answer all their messages as quickly as they felt expected to, and not doing so often resulted in feelings of guilt, resentment, and stress:
If someone sends an email and you haven't answered within an hour, you'll get "Did you read my email or what?" [...] You can't concentrate on anything because you get interrupted all the time. And also, you are expected to be available somehow and that can be stressful. (Woman A, 27 years)
Another stressor was managing several communications simultaneously:
You have your place in reality, where you're physically at, but then you often also have maybe four other places in the virtual world [...] where you are represented and where you need to keep up with your friends there [...] And you have to keep up with all those worlds and keep them alive and in your memory. (Woman B, 26 years)
Stress was also implied by dependency and addiction issues, such as compulsively checking messages or information, excessive game playing, online poker addiction, and feeling stressed when not connected: "It's like I'm so incredibly used to the computer. I get kind of edgy when I'm not at a computer. I feel almost naked." (Man B, 24 years)
High demands for work speed, perfection, efficiency, and being up to date, were experienced in connection with computer use. Computer use was also considered to be part of increased demands in general. Physical aspects of computer use, such as lighting and monitor displays, could also have an impact on stress (electromagnetic radiation was mentioned as a possible stressor), as could some cognitive aspects, such as time limits in computer games or the pressure to process a great deal of data in a short time. User problems concerning software or hardware, including frustrations due to slow performance or hard disk crashes, as well as competence issues such as having to learn new software, were considerable sources of stress, and also increased the time spent at the computer.
Several participants made the point that the source of stress was not computer use in itself, but rather task-, work-, or study-related demands connected with computer use, or computer use as part of meeting increased demands in general. Stress concerning the future in connection with computer use, in particular future job opportunities in IT, was also mentioned.
Along with all of the ways in which it was seen to add to stress levels, computer use was also considered to decrease stress, for example by allowing more work to be done in a shorter time.
Computer use and depression
A central concern in discussions of computer use related to depression was high quantitative use, especially the idea of getting stuck in unproductive activities, such as game playing, which led to the feeling of having wasted time.
Well, it's kind of sad that you spend so many hours at the computer, as such. That's how I can feel after I've turned the computer off: What did I do tonight? "Yeah, I sat three hours - after spending eight hours at work!" I could have gone out and had coffee with a friend instead. That's what I feel. (Woman C, 27 years)
Demands for and expectations of availability were considered to result in communication overload, and feelings of guilt due to not being able to manage all the communication. Social isolation was another concern in relation to high computer use. A negative loop was suggested, in that already-lonely people may have a preference for using computers, which in turn could increase their tendency to lack real-life contacts and relationships, and lead to even heavier computer use. Some participants identified themselves as being in this category.
It's probably more that you ignore the other life. And that you sit at home too much and don't meet any people [...] It feels safer to sit in front of the computer for me since I find it easier to write than to communicate in real life and so I'll sit in front of the computer rather a lot. (Man C, 27 years)
High computer use was also considered to have a negative impact on physical health, leading to physical symptoms such as musculoskeletal pain, headaches, and tiredness, which in turn could increase depressive feelings. Dependency or addiction issues (e.g. online gambling) were also considered risk factors for depression, as was stress on relationships caused by one partner's heavy computer use.
As well as high quantitative use, bad quality or content of use, for example destructive information and communications, was perceived as a link between computer use and depression. This included not only bad or harmful information or misunderstandings in chat communications, but also feelings of inadequacy in the face of the unlimited possibilities and high achievements of others portrayed on the internet:
Well, if you surf the internet a lot, then you can find lots of things that can make you feel like a failure because you see how successful everybody else is, or how good looking everybody is, or how much is happening there and you can't go there. (Woman D, 27 years)
User problems and the possibility of failing to meet excessive expectations of user competence were mentioned as factors for depression. On the other hand, computer use was also considered to decrease depression through allowing easy access to social support even during times of depression and by supplying fun and entertainment. Furthermore, depressive feelings could lead to altered computer use, such as more chatting, because it could seem easier to communicate via computer than in person, or decreased chatting because of the wish not to communicate. More time could also be spent on amusements or procrastination when one was feeling down.
Stress or sleep disorders, in relation to computer use and connected to study- or work-related demands, were considered possible links from computer use to depression. There were also participants who perceived no association at all between computer use and depressive symptoms. Some pointed out that depression must depend on individual factors.
Computer use and sleep disorders
Many participants could relate to having insufficient or dislocated sleep after sitting up late in front of the computer because of getting stuck in tasks, meeting deadlines, chatting, or game playing. It was sometimes compelling to keep up with other time zones for chatting or gambling. Several experienced difficulties relaxing after intense computer use, which in turn gave rise to difficulties falling asleep because of being too aroused or bringing task-related problems to bed. Some described seeing pictures of their recent computer activities (e.g. poker cards) when trying to go to sleep.
Because if you sit - and I've made that mistake many nights that I sit up late and chat. And then you get stuck in it - you talk to people and it's fun, and then you sit and surf around a little bit and it takes extra time, and then it's two o'clock - and you have to get up at seven. (Woman B, 26 years)
And when working on this project, for example, there were intense deadlines all the time and I ended up staying awake two days in a row and then maybe I would sleep for 24 hours after that. Or at other times I couldn't go to sleep at all, still so wound up that it would take forever to fall asleep. (Man D, 26 years)
The participants also reported that sleep could be disturbed by the compulsion to get up at night to check for messages or information (addictive or dependency factors) and by upsetting messages (destructive quality issues).
The physical impacts of computer use on sleep included noise from the computer, although most subjects turned off the computer at night or slept in another room. Less avoidable examples of physical impact were symptoms such as muscular pain or headaches related to computer use, as well as a general lack of physical activity, all of which could have negative effects on sleep. There were also comments about radiation from the computer as a possible cause of sleep disorders. Some pointed out that it was not the computer use in itself that affected sleep but task-, work-, or study-related stress, which co-varied with high quantitative use. Sleep disorders could also lead to altered computer use, for example using the computer at night when unable to sleep. It was pointed out that sleep disorders are probably dependant on individual characteristics.
Subjective worry, possibly destructive personal use, and other effects of computer use
When asked about their own worries about personal computer use and experiences of problematic or destructive use, the participants mentioned high quantitative use resulting in wasted time, increased passivity, lost sleep, ergonomic problems, physical symptoms and health effects, high costs, addiction (e.g. compulsive chatting, game playing, information seeking or gambling), or illegal activities. However, most of those who gambled considered themselves to be in control of the problem.
Other possible mental effects of computer use mentioned were altered values because of aggressive or role-playing computer games, and vulnerability to bullying or to exploitation of their accessible personal information. Positive effects of computer use included stimulation, usefulness, entertainment, and facilitated communication.
Summary of computer use and mental symptoms
High quantitative use was a central link between computer use and the mental symptoms described by the young adults. It was easy to spend more time than planned for at the computer (e.g. working, gaming, or chatting), and this tended to lead to time pressure, neglect of other activities and personal needs, exposure to bad ergonomics, and mental overload. The main causes of high quantitative use were personal dependency and perceived demands for and expectations of achievement and availability that originated from several domains: from work or study, from the social network or broader society, or from the participants themselves. Besides the quantitative aspects of computer use, some qualitative aspects of use were perceived as important links to mental symptoms. These included destructive information or communication, as well as online gambling and user problems that led to feelings of frustration or inadequacy. Reversed pathways between computer use and mental symptoms were also perceived, in that mental symptoms could lead to altered computer use. Computer use was also considered in some respects to actually protect against or decrease mental symptoms.
Mobile phone use and stress
The dominant concept in interviews regarding mobile phone use was the perception by participants of demands and expectations that they be available everywhere and at all times. This could lead to high quantitative use, including interruptions of work, sleep, and other activities, the annoyance of disturbing ring signals, the feeling of never being free, and difficulties separating work from leisure:
Sometimes you want to be alone, but you can't turn it off. I never leave the apartment without the phone. It's stressful. You can't even take a normal walk to clear your thoughts and relax without the phone and somebody calling. (Woman E, 26 years)
Some experienced having so many phone calls and SMS messages that they could not make time to answer them all, which led to stress or even feelings of guilt. Participants felt that they were generally expected to explain whenever they were unavailable to answer a call or message.
You're expected to answer. And I find that pretty stressful. It rings and you can't answer, because you don't have time or you are busy. And so many people expect you to call back right away. But either you don't feel up to it or you don't have time to do it. You are so much easier to reach when you have a mobile phone. People always expect you to answer, and then when you do answer it's just, "What are you up to? Where are you? Why haven't you answered the phone? I've tried calling you lots of times!" And then you're supposed to feel guilty for not always being accessible. I find that pretty stressful. (Woman A, 27 years)
Furthermore, the flexibility of mobile phones could imply fragmentation - being overbooked and not being able to postpone. Feelings of dependency or compulsiveness in relation to the mobile phone were described, including the compulsion to check the display and feelings of high stress when not reachable (forgetting the phone at home, for example, or running out of battery power or calling range). Physical reactions, such as headaches or heat sensations after prolonged use, were also stressful and led to worries about possible hazards of electromagnetic radiation. Bad qualitative use (destructive communication or information received via the mobile phone) could also be a stressor. Relationship stress was also mentioned, in terms of the possibility of one partner keeping secrets through communications on their private phone, leading to jealousy in the other.
User competence problems mentioned as stressful included handling all the functions of the phone or trying to keep up with the latest models. Other issues were costs, worry about losing the phone, and keeping the battery charged.
All but one of the respondents had ideas about associations between mobile phone use and stress, although several could only identify those associations concerning other persons. The mobile phone was considered not only to increase, but also to decrease stress because of the flexibility it provides. Some insisted that not having access was the main stressor.
Mobile phone use and depression
Respondents were less inclined to link mobile phone use to depression than to stress. A possible pathway to depression was considered to be via stress and sleep disorders, and it was suggested that the demand for constant availability could interfere with recovery. Unreturned calls or SMS messages could lead to feelings of guilt. There was also a notion that not being available could lead to being left out. Social isolation was more evident when the phone didn't ring. It was also suggested that mobile phone use might decrease personal contact "irl" (in real life) and thus increase social isolation. The quality of information or communication received via mobile phone could be destructive; for example, negative information received at the wrong time and place, or harassing phone calls or messages. It was considered easier to send negative messages (breaking up a relationship, for example) via SMS than to deliver them face to face, and so there was a perception of a higher risk of receiving bad information via mobile phone than receiving it through other channels. Jealousy in relation to others' phone use was also mentioned, as were feelings of inadequacy in response to receiving messages about others' good fortune. Electromagnetic radiation was suggested as another link to depression.
Depression or feeling down was seen as possibly leading to altered or higher use through reaching out to talk to others for support. In this sense, the mobile phone was considered to decrease depression because of the ease of reaching someone to talk to; also, it was mentioned that receiving phone calls "makes you happy".
Mobile phone use and sleep disorders
The feeling that one was required to be constantly available was a central link between mobile phone use and sleep disturbances. A high quantity of phone calls and messages in general was perceived to lead to difficulties relaxing, and therefore to too little sleep or decreased quality of sleep. A high number of messages that had not been replied to could also lead to overload and feelings of guilt. Long phone calls before bedtime could influence sleep negatively, because of headaches or tension. However, the most obvious aspect connecting mobile phone use with sleep disturbances was being awakened at night by phone calls or messages. This meant waking up, checking the phone, and most likely answering or replying to a message. Even with the sound switched off, one could be woken by the sound of a vibrating phone or even by a blinking light. Some felt obliged to check the phone if they woke up at night, even if they had had no indication that this would be necessary. Because a mobile phone usually has only one user, some felt more obliged to answer:
If it is blinking and I see it, if I don't have my back to it, then I wake up. And, yes, I want to see who it is [...] But sometimes at night, if I wake up (and I wake up many times) then I get up and walk over to the phone to see if anybody has called or sent an SMS [laughs]. (Woman E, 26 years)
The mobile phone is personal. You know you're reaching a specific person [...] Then you are more pressured to answer, because you know it's for you, not just your house. (Woman F, 22 years)
The participants thought that people would be more likely to make late-night calls and send late-night messages to a mobile phone, in comparison to a regular phone. One opinion expressed was that leaving the mobile phone on is voluntary and implies availability: "People think that if you call a landline there is a certain time, like after ten, you can't call. With the mobile phone they think that if someone answers, then the phone is on and the person is apparently available." (Woman G, 27 years)
Other factors that were seen as possible contributors to sleep disturbance were communications with disturbing content, the thoughts provoked by a call or SMS, electromagnetic radiation, and worry about such radiation.
Subjective worry, possibly destructive personal use, and other effects of mobile phone use
There did not seem to be a general worry about personal mobile phone use among the respondents. Some reflected upon possible health effects of electromagnetic radiation. Personal dependency on the mobile phone was a worry, and some participants saw their own compulsion (for example to constantly check the display) as alien. High cost was another area of concern. The most commonly mentioned potentially destructive aspect of personal use was dependency or compulsiveness, but economic effects were also a factor. The increased risk of being mean to others with short messages was mentioned. Some participants considered not being available or reachable to be the biggest problem.
Other effects of mobile phone use that could have a bearing on mental health were qualitative changes in communication, for example more, but less personal, contacts; SMS language style; less respect for others' privacy; spontaneity leading to impulsiveness; fragmentation; and risks of misunderstandings and negative messages. Positive aspects included utility, flexibility, and easy access.
Summary of mobile phone use and mental symptoms
High quantity of use due to demands and expectations for availability at all times was a central area of concern. Demands for availability originated not only from work and the social network, but also from the individual's own ambitions or desires. This resulted in disturbances when busy or resting, the feeling of never being free, and difficulties separating work and private life. Unreturned calls or messages led to overload and feelings of guilt. Personal dependency was an area of concern, as was worry about possible hazards associated with exposure to electromagnetic fields. User competence issues were mentioned, as well as costs. Bad quality of communication was another aspect mentioned, with the mobile phone perceived to increase the risk of receiving or sending negative messages. The major stressor for many, however, was not being available.
Comparing the results: high computer use versus high mobile phone use
There were several similarities in the factors described as linking computer and mobile phone use, respectively, to mental symptoms. Issues concerning high quantity of use, demands of availability, dependency, disturbed recovery, and mental and communication overload seemed to be common to both technologies. Concerns about the quality of communications were also prevalent in relation to both. Work-related demands for tasks and achievement were more highly related to computer use, while demands for availability regardless of time and space were more related to mobile phone use. Thoughts about increased social isolation were more evident in relation to computer use. Worry about electromagnetic radiation was present in relation to both technologies, but more obvious in relation to mobile phones. User problems or competence issues were prevalent in both areas, although computers seemed to generate more general frustrations.
In our opinion, there were sufficient similarities between the perceived effects of the two technologies to allow the proposal of a combined model of ICT, encompassing computer use, mobile phone use, and their perceived connections to mental symptoms.
A model of possible paths for associations between ICT and mental symptoms
Our proposed model includes pathways to stress, depression, and sleep disorders, via the consequences of high quantitative ICT use, negative qualitative use, and user problems. The central factors appearing to explain high quantitative ICT use were demands for and expectations of achievement and availability, originating from the domains of work, study, social life, and individual aspirations. These demands could also be direct sources of stress or symptoms of mental ill health. Another central reason for high use was personal dependency. Dependency or compulsion towards ICT could also be a direct source of stress or a correlate to mental ill health. The consequences of high quantitative use included mental overload (interruptions, distractions, multi-tasking, speed of processing), role conflicts, time pressure, less time for other activities, neglecting bodily signals and personal needs (physical activity, nutrition, recovery, sleep), feelings of guilt due to unreturned messages, relationship stress, social isolation, physical symptoms, worry about electromagnetic radiation, addiction, and economic problems. Some factors could be part of a negative loop; high quantitative use could lead to social isolation or addiction, which in turn could generate even heavier use. Destructive communication and information could also have consequences including misunderstandings, vulnerability, effects on attitudes and values, and feelings of inadequacy. User problems including competence issues could be a source of frustration and feelings of inadequacy, and add to the time spent on ICT. In addition to these pathways leading from ICT use to symptoms, there were ideas expressed concerning paths leading in the other direction, for example mental ill health leading to an altered ICT use (higher or lower). Positive effects of ICT use on mental health were also considered to be a possibility, but are not included in the illustrated model. (See Figure 1 below.)