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Table 1 Characteristics of the sample (n = 88,509)

From: Correlates of screen-based behaviors among adults from the 2019 Brazilian National Health Survey

  % 95%CI
Geographical factors
Region
  North 7.9 7.7–8.1
  Northeast 26.4 26.1–26.9
  Southeast 43.4 42.8–44.1
  South 14.7 14.3–15.0
  Midwest 7.6 7.4–7.8
Type of city
  Capital 41.6 41.1–42.2
  Others 58.4 57.8–58.9
Type of residence
  Urban 86.2 85.9–86.5
  Rural 13.8 13.5–14.1
Demographic factors
Sex
  Men 46.8 46.3–47.4
  Women 53.2 52.6–53.7
Age group
  18-34y 32.3 31.4–32.5
  35-49y 29.3 28.8–29.8
  50-64y 22.6 22.1–23.1
   ≥ 65y 16.1 15.7–16.5
Highest academic achievement
  Up to high school 49.2 48.7–30.4
  High school 29.8 29.2–30.4
  College or more 21.0 20.5–21.4
Employment status
  Employed 56.2 55.6–56.8
  Unemployed 43.8 43.2–44.4
Income
   ≤ 1 times minimum wage 51.2 50.6–51.8
  1–3 times minimum wage 37.3 36.7–37.9
   > 3 times minimum wage 11.5 11.2–11.9
Internet access
 Yes 84.6 84.2–84.9
 No 15.4 15.1–15.8
Lifestyle behaviors
Leisure physical activity
   < 150 min/week 73.5 73.0–74.0
   ≥ 150 min/week 26.5 26.0–27.0
Sugary foods consumption
   < 5 days/week 85.2 84.7–85.6
   ≥ 5 days/week 14.8 14.4–15.3
Soft drink consumption
   < 5 days/week 90.8 90.4–91.1
   ≥ 5 days/week 9.2 8.9–9.6
Health status
Elevated depressive symptoms
  No 89.2 88.8–89.5
  Yes 10.8 10.5–11.2
Obesity
  No 78.0 77.4–78.5
  Yes 22.0 21.5–22.6
Self-rated health
  Good 66.1 65.6–66.6
 Bad 33.9 33.4–34.4
Outcomes
TV viewing
  None (0 h/d) 8.6 8.3–9.0
  Typical (> 0 to < 3 h/d) 69.6 69.0–70.1
  Moderate (≥3.0 to < 6 h/d) 15.9 15.5–16.4
  High (≥6.0 h/d) 5.8 5.6–6.1
Other screen-based behaviorsa
  None (0 h/d) 27.3 26.8–27.7
  Typical (> 0 to < 3 h/d) 50.6 50.0–51.1
  Moderate (≥3.0 to < 6 h/d) 13.6 13.1–14.0
  High (≥6.0 h/d) 8.6 8.3–9.0
  1. Elevated depressive symptoms are defined as a score > 9 in the Patient Health Questionnaire-9. Obesity is defined as a body mass index ≥30 kg/m2
  2. CI confidence interval
  3. aComputer, tablet, or cellphone use to access social media, news, videos, games, etc.