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Table 3 Cross-sectional logistic regressions for leisure time computer use and overweight at baseline

From: Leisure time computer use and overweight development in young adults – a prospective study

 

Crude

Model I

Model II

OW %

OR

95 % CI

OR

95 % CI

OR

95 % CI

GAMING

       

Men

>2 h

38

1.7

1.30–2.17

1.8

1.38–2.36

1.7

1.30–2.26

 

1–2 h

30

1.2

0.93–1.56

1.3

1.01–1.73

1.4

1.03–1.78

<1 h

26

1.0

0.79–1.19

1.0

0.81–1.24

1.0

0.80–1.24

Not at all

27

1.0

 

1.0

 

1.0

 

Women

>2 h

32

2.2

1.42–3.37

2.0

1.29–3.16

1.7

1.06–2.74

 

1–2 h

37

2.6

1.92–3.65

2.5

1.76–3.46

2.2

1.56–3.17

<1 h

26

1.6

1.32–1.96

1.6

1.27–1.91

1.6

1.28–1.95

Not at all

18

1.0

 

1.0

 

1.0

 

EMAILING/CHATTING

       

Men

>2 h

31

1.1

0.84–1.44

1.2

0.89–1.56

1.1

0.84–1.50

 

1–2 h

24

0.8

0.63–0.98

0.9

0.68–1.07

0.9

0.68–1.10

<1 h or 0

29

1.0

 

1.0

 

1.0

 

Women

>2 h

26

1.4

1.05–1.77

1.4

1.10–1.89

1.4

1.05–1.83

 

1–2 h

20

1.0

0.81–1.20

1.1

0.87–1.30

1.0

0.85–1.28

<1 h or 0

20

1.0

 

1.0

 

1.0

 
  1. OW % = prevalence of overweight. Odds ratios (OR) are presented with 95 % confidence intervals (CI). MODEL I: Adjusted for age, occupation, MODEL II: age, occupation, physical activity, social support, sleep duration, The number of subjects varied in the models due to partially missing data. GAMING: men n = 2515–2647, women n = 3806–4052. EMAIL/CHAT: men n = 2512–2643, women n = 3797-4039. ORs with a CI not including 1.00 are given in bold