Strategy | Second round | Third round | ||
---|---|---|---|---|
 | N = 56 |  | N = 34 |  |
 | Mdn | IQD | Mdn | IQD |
1. *Monetary incentives | 6 | 2.25 | 6 | 0.50 |
2. *Non-monetary incentives (e.g., movie tickets) | 6 | 1 | - | - |
3. *Reminder per e-mail | 6 | 2.75 | 6 | 0.25 |
4. *Reminder per sms (text message) | 6 | 2 | 6 | 0.25 |
5. *Engaging graphics | 6 | 3 | 6 | 1 |
6. *Self-assessment with personalized feedback | 6 | 2 | 6 | 1 |
7. *Use of highly relevant material | 6 | 2 | 6 | 0 |
8. *Attractive design | 6 | 2 | 6 | 0.25 |
9. *Inspiring topics | 6 | 2 | 6 | 0.25 |
10. *Using language that relates to the adolescents | 6 | 2 | 6 | 1 |
11. *Use as little text as you can get away with | 6 | 2 | 6 | 0.50 |
12. *Use as much interaction as possible | 6 | 2 | 6 | 0.50 |
13. Use of humor | 5 | 3 | 5 | 1.50 |
14. *Engrossing website | 6 | 1.75 | 6 | 0 |
15. The use of the website should be addictive itself | 4 | 3 | 4 | 1.75 |
16. Give points to earn (e.g., game component) | 5 | 2 | 5 | 2 |
17. Set little goals to achieve during the intervention | 5 | 1 | - | - |