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Table 3 Multivariate logistic (1) and linear (2–4) regression analyses indicating associations between several variables and the different outcomes

From: Use of television, videogames, and computer among children and adolescents in Italy

Variable

OR

95% CI

p

Model 1. Viewing TV for at least two hours per day

   

Log likelihood = -518.81, χ2 = 75.16 (14 df), p < 0.0001

   

Age

1.16

1.04–1.3

0.006

Gender

1.22

0.86–1.73

0.26

Number of siblings

0.98

0.81–1.18

0.83

Both parents in the household

0.86

0.44–1.68

0.67

Parent's working activity as lower managerial, artisans, commercial

1.4

0.61–3.19

0.43

Parent's working activity as high professional, managerial

1.1

0.44–2.74

0.84

Number of TVs in the home

0.97

0.82–1.16

0.77

TV in the bedroom

0.85

0.5–1.46

0.57

Routinely viewing TV in the bedroom

1.05

0.76–1.44

0.78

Parental control in viewing TV

0.93

0.68–1.27

0.66

Always eat lunch or dinner during TV viewing

1.82

1.32–2.52

< 0.001

Mean minutes per day of performing sport activity

0.99

0.99–1.001

0.69

Mean minutes per day of computer using

1.006

1.003–1.009

< 0.001

Mean minutes per day of videogames playing

1.006

1.003–1.008

< 0.001

Variable

Coeff.

t

p

Model 2. Mean minutes per day of TV viewing

   

F(14,972) = 7.23, p < 0.0001, R2 = 9.4%, adjusted R2 = 8.1%

   

Age

5.09

2.96

0.003

Gender

-0.68

-0.12

0.9

Number of siblings

3.8

1.31

0.19

Both parents in the household

-4.98

-0.51

0.61

Parent's working activity as lower managerial, artisans, commercial

28.7

2.2

0.03

Parent's working activity as high professional, managerial

25.67

1.77

0.08

Number of TVs in the home

-0.4

-0.15

0.88

TV in the bedroom

1.23

0.15

0.89

Routinely viewing TV in the bedroom

-7.88

-1.58

0.12

Parental control in viewing TV

0.04

0.01

0.99

Always eat lunch or dinner during TV viewing

23.65

4.86

< 0.001

Mean minutes per day of performing sport activity

-0.01

-1.25

0.21

Mean minutes per day of computer using

0.14

4.02

< 0.001

Mean minutes per day of videogames playing

0.18

4.5

< 0.001

Variable

Coeff.

t

p

Model 3. Mean minutes per day of videogames playing

   

F(11,576) = 8.58, p < 0.0001, R2 = 14.1%, adjusted R2 = 12.4%

   

Age

-7.85

-4.53

< 0.001

Gender

-35.11

-6.13

< 0.001

Number of siblings

-2.61

-0.86

0.39

Both parents in the household

-13.64

-1.4

0.16

Parent's working activity as lower managerial, artisans, commercial

-7.44

-0.5

0.62

Parent's working activity as high professional, managerial

-16.01

-0.98

0.33

Parental control in playing videogames

-12.11

-2.21

0.028

Playing videogames alone

-2.74

0.45

0.65

Mean minutes per day of performing sport activity

-0.009

-0.85

0.4

Mean minutes per day of computer using

0.09

2.47

0.014

Mean minutes per day of TV viewing

0.15

4.58

< 0.001

Variable

Coeff.

t

p

Model 4. Mean minutes per day of computer using

   

F(13,821) = 5.9, p < 0.0001, R2 = 8.5%, adjusted R2 = 7.1%

   

Age

3.4

2.1

0.04

Gender

0.72

0.14

0.89

Number of siblings

-3.29

-1.22

0.22

Both parents in the household

5.96

0.67

0.51

Parent's working activity as lower managerial, artisans, commercial

-2.71

-0.2

0.84

Parent's working activity as high professional, managerial

-4.53

-0.38

0.71

Number of computer in the home

16.62

4.07

< 0.001

Computer in the bedroom

10.36

2.27

0.02

Parental control in computer using

1.46

0.32

0.75

Computer use to play

-11.32

-1.55

0.12

Mean minutes per day of performing sport activity

0.002

0.25

0.8

Mean minutes per day of videogames playing

0.12

3.2

0.001

Mean minutes per day of TV viewing

0.13

4.45

< 0.001