Mediator variable model | ||||||
---|---|---|---|---|---|---|
 | Outcome variable: Daily hours spent video gaming | Outcome variable: Daily sleep duration | ||||
 | B ( SE) | t | p | B ( SE) | t | p |
Number of Worries | .04 (.01) | 5.20 | <.001 | -.02 (.01) | -2.74 | .006 |
Number of Mentors | -.03 (.01) | -3.68 | .001 | -.03 (.01) | -2.51 | .01 |
Interaction 1 | -.01 (.00) | -2.29 | .02 | -.00 (.01) | -.01 | NS |
Dependent variable model | ||||||
 | Outcome variable: depressive symptoms | |||||
 | B ( SE ) | t | p | |||
Daily hours spent video gaming | .30 (.07) | 4.19 | <.001 | |||
Daily sleep duration | -.23 (.06) | -4.10 | <.001 | |||
Number of Worries | 1.36 (.04) | 34.58 | <.001 | |||
Interaction 2 | .02 (.05) | .30 | NS | |||
Interaction 3 | -.06 (.04) | -1.39 | NS | |||
Number of Mentors | -.74 (.05) | -16.09 | <.001 | |||
Interaction 4 | -.33 (.03) | -12.48 | <.001 | |||
Conditional indirect effect at specific levels of the moderator | ||||||
Mediator | Moderator: number of mentors | Indirect effect (SE) | LL 95% CI | UL 95% CI | ||
Daily hours spent video gaming | 0 (10th percentile) | .0156 (.0083) | .0022 | .0352 | ||
1 (25th percentile) | .0134 (.0050) | .0053 | .0252 | |||
2 (50th percentile) | .0108 (.0035) | .0052 | .0191 | |||
3 (75th percentile) | .0078 (.0035) | .0026 | .0166 | |||
4 (90th percentile) | .0045 (.0042) | -.0014 | .0162 |