| Measure moment | |||
---|---|---|---|---|
Measures | T0 | T 1m | T 4m | T 10m |
Anthropometrics | Â | Â | Â | Â |
(Weight, height, waist and hip circumference, skinfolds) | x | Â | x | x |
Questionnaires | Â | Â | Â | Â |
Time spent active and non-active gaming | x | x | x | x |
Physical activity and sedentary screen time | x | x | x | x |
Consumption of snacks and sugar sweetened beverages | x | x | x | x |
Companions for active/non-active gaming | Â | Â | Â | x |
Game consoles and applications owned | x | x | x | x |
Process evaluation (only in intervention group) | Â | Â | Â | Â |
1) Adherence to the intervention | Â | Â | Â | Â |
Usage of Move games | Â | x | x | x |
Reasons for not playing (the minimal of one hour per week) | Â | x | x | x |
2) Opinion of the Move games and the intervention | Â | Â | Â | Â |
Enjoyment with respect to playing the Move games | Â | x | x | x |
Most played Move game | Â | x | x | x |
Most enjoying Move game | Â | x | x | x |
Ease of use | Â | x | x | x |
Perceived competence | Â | x | x | x |
Perceived physical exertion of playing Move games | Â | Â | Â | x |
Opinion on the amount of provided Move games | Â | Â | Â | x |
Self purchased Move game | Â | Â | Â | x |
3) Game context | Â | Â | Â | Â |
Move game companions | Â | Â | Â | x |
Location of PlayStation Move console | Â | Â | Â | x |
4) Potential adverse effects (occurrence of injuries because of playing with the Move games) | Â | Â | Â | x |
5) Activity replacement | Â | Â | x | x |
6) Intention to continue playing the Move games | Â | Â | Â | x |