From: Co-design of a digital dietary intervention for adults at risk of type 2 diabetes
Workshop findings | Implementation recommendations—Persuasive design principlesa and implementation examples related to workshop findings |
---|---|
Theme: Individual, social and environmental determinants TDF domain: Environmental context and resources Example quote: “Budget menu planner, with recipes, so if you’re broke you can still eat for good T2 management …” | Reduction: App should reduce effort that users need to adopt target behaviour. For example, app lists budget-friendly healthy food options at restaurants and on grocery shopping websites. |
Theme: Access to healthcare services TDF domain: Environmental context and resources Example quote: “Keep me on track, help me understand my processes, determine exactly what is unfolding instead of guessing … from which community or doctors may be able to help me.” | Tunnelling: App should provide action pathways that facilitate reaching target behaviour. For example, app offers information about available professional healthcare services. |
Theme: Social connections TDF domain: Social influences Example quote: “Chat groups with break out facilities so people can connect and support each other if they want” | Social learning: App should enable users to view other users who are adopting similar target behaviours. Users can connect with other users via chat groups, a community forum, Facebook, or other social media platforms. Social facilitation: App should enable users to discern other users who are adopting similar behaviours. User can have video conference calls with healthcare professionals. |
Theme: Tracking/monitoring progress TDF domain: Behavioural regulation Example quote: “… Identifies that you have gone over your carbs for the day, for example” | Self-monitoring: App should enable users to track their status or performance. For example, app presents a user’s diet record. |
Theme: Unique journey TDF domain: Social/professional role and identity Example quote: “Analysis of the menu items linked to personalisation of the app for you and utilising historical data” | Personalisation: App should offer personalised content and services. Users can be guided to make healthier food choices based on ability of app to analyse nutritional information of food and keep a record of user’s progress. |
Theme: Behavioural consequences TDF domain: Reinforcement Sub-theme: Positive reinforcement Example quotes: “Assist/force exercise habits”, “Award points for success” | Praise: App should provide feedback information based on user’s behaviours using words, images, or sounds. For example, app sends automated text-messages, audio, or visual notification to encourage, motivate, and empower users to reach target behavioural goals. Rewards: App should provide users with virtual rewards as credit for performing target behaviour. For example, app alters media items such as sounds to reward user’s performance; app gives users reward points for achieving individual goals. |