Skip to main content

Table 2 Educational topics that should be incorporated in an app for adults at risk of T2D

From: Co-design of a digital dietary intervention for adults at risk of type 2 diabetes

Workshop findings

Implementation recommendations—Persuasive design principlesa and implementation examples related to workshop findings

Theme: T2D Stigma.

People are influenced by negative connotations attached to people with T2D.

TDF Domain: Social influences

Example quote: “… i thought it was just fat lazy people who got type 2”

Trustworthiness: App should provide information that is genuine and non-discriminatory. For example: app uses language that does not perpetuate stigmatization of people with T2D, app recognises individual’s journey and focuses on individual goals.

Theme: Impacts of disease.

People require support to deal with the social, financial, and psychological impacts of T2D.

TDF Domain: Emotion

Example quote/s: “How do I go about eating over at friends or out at restaurants, so I don’t seem different?”, “That other people are going through the same thing and how to find those people”, “Am I going to die?”

Normative influence: App should enable users to gather with other users who have similar goals and make them feel norms. Examples include mechanisms to create groups or features a community forum for peer support.

Praise: App should provide feedback information based on user’s behaviours using words, images, or sounds. Examples include automated text-messages to encourage, motivate, and empower users to reach individual goals.

Tunnelling: App should provide action pathways that facilitate reaching target behaviour. Examples: App provides information or access to professional dietary advice/individualised dietary education and other health services.

Theme: Individual, social, and environmental determinants

People require additional support to manage their condition in the context of these determinants.

TDF Domain: Environmental context and resources

Example quote/s: “I receive food via a local food bank program to help get me by since my job has stood me down. It’s all white bread, pasta and potatoes … maybe 3 leaves of silver beet and some cans of things. What/how do make this work?”

Reduction: App should reduce effort that users need to adopt target behaviour. For example, app provides information on practical and budget-friendly dietary strategies.

Tunnelling: App should provide action pathways that facilitate reaching target behaviour. For example, app presents tools for adopting behaviour such as menu plans and shopping lists in a sequential pattern.

Theme: Credible sources of information

People want to receive information from credible and reliable sources.

TDF Domain: Reinforcement

Example quote/s: (Participants do not wish to get answers/information from) “Anyone unskilled in dietary advice or who jumps to blame the person”

Real-world feel: App should provide details of the organisation and/or people involved in delivering the app’s content and services. For example, app allows users to reach specific people with expertise (e.g., healthcare professionals) through sending feedback or asking questions.

Authority: App should refer to people or organisations with authority. For example, app quotes/references authorities e.g., government health board, global health authorities.

Third-party endorsements: App should show endorsements from reputable sources, for example, app displays logos of reputable partners and stakeholders.

Verifiability: App should enable users to verify the accuracy of content by redirecting them to external sources, for example, app provides links to other verified sources where content is displayed.

  1. aPD principles originally described by Oinas-Kukkonen & Harjumaa (2009)