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Table 1 Learning objectives, digital educational materials, and outcomes variables

From: Integrating health literacy into a theory-based drug-use prevention program: a quasi-experimental study among junior high students in Taiwan

Session

Learning objectives

Digital educational materialsa

Outcome variables

1

• Understand substance use and illegal drugs

• Critical thinking skills

1.Critical thinking-do not harm

• Health literacy-critical literacy

• Life skills –critical thinking

2

• Recognize the various effects of illegal drugs

• Recognize common new types of drugs

2.Search illegal drug information

• Anti-drug attitude

• Health literacy-functional literacy

3

• Recognize common causes of illegal drug use

• Decision-making skills

3.The temptation of beauty

• Health literacy-critical literacy

• Life skills-decision making

4

• Recognize risk factors andspecific methods to reduce risk factors

• Identify illegal drug users

4.Looking back on the initiation of drug use. E-game 1: The human puzzle

• Perceived behavioral control

• Anti-drug attitude

5

• Identify high-risk situations

• Effective rejection techniques

5.Refusalskills-Stand up for your position. E-game 2: Be careful! E-game 3: Refusal skill practices

• Perceived behavioral control

• Life skills-refusal skills

• Health literacy-interactive literacy

6

• Liability for illegal drug use

• Cultivate the spirit of the rule of law

6.Stop today

• Perceived behavioral control

• Anti-drug attitude

7

• Recognize protective factors and specific methods to increase protective factors

7.Classmates can help!

• Perceived behavioral control

8

• Self-stress review

• Relief skills

8.Stressful pot. E-game 4: A memory test

• Perceived behavioral control

• Life skills-coping with stress

9

• Know the resources for assistance and abstinence

• Learning advocacy skills

9.What we want to say in those years. E-game 5: Our new anti-drug proposition

• Subjective norms

• Lifeskills-negotiation skills

10

• General review and strengthening of life skills

• Summary of required drug-use knowledge and skills

10.Drug Q&A Challenge

• Life skills

• Perceived behavior control

  1. a Each session has a PPT related to outcome variables