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Table 1 Participant characteristics at baseline

From: Person-centred interventions for problem gaming: a stepped care approach

ID Age range Sex Employment GAS criteria Frequency gaming p/w Hours gaming p/w Psychological Distress (K6)
1 20–24 Female Student (not employed) Unmet 17 6 24
2 20–24 Male Unemployed, not looking for work Problem gaming 11 21 12
3 25–29 Male Employed part time Problem gaming 18 70 21
4 20–24 Male Student (not employed) Problem gaming 9 74 22
5 20–24 Male Student (not employed) Gaming Disorder 11 40 15
6 35–39 Male Other (not stated) Gaming Disorder 7 74 7
7 20–24 Male Student (not employed) Problem gaming 5 10 19
8 20–24 Male Employed part time Gaming Disorder 7 47 19
9 20–24 Male Unemployed, looking for part time work Problem gaming 10 34 18
10 20–24 Male Employed part time Gaming Disorder 10 18 18
11 20–24 Male Employed full time Problem gaming 18 28 21
12 20–24 Male Student (not employed) Problem gaming 4 4 17
13 20–24 Male Unemployed, not looking for work Problem gaming 9 17 14
14 20–24 Female Employed part time Unmet 3 5 10
15 20–24 Male Employed part time Unmet 7 14 13
16 25–29 Male Student (not employed) Problem gaming 7 13 21
17 20–24 Male Unemployed, looking for part time work Gaming Disorder 16 58 14
18 20–24 Male Employed full time Problem gaming 11 25 17
19 20–24 Male Employed part time Unmet 2 10 11
20 30–34 Male Employed full time Problem gaming 7 10 23
  1. GAS Game Addiction Scale, K6 Kessler-6