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Table 1 Participant characteristics at baseline

From: Person-centred interventions for problem gaming: a stepped care approach

ID

Age range

Sex

Employment

GAS criteria

Frequency gaming p/w

Hours gaming p/w

Psychological Distress (K6)

1

20–24

Female

Student (not employed)

Unmet

17

6

24

2

20–24

Male

Unemployed, not looking for work

Problem gaming

11

21

12

3

25–29

Male

Employed part time

Problem gaming

18

70

21

4

20–24

Male

Student (not employed)

Problem gaming

9

74

22

5

20–24

Male

Student (not employed)

Gaming Disorder

11

40

15

6

35–39

Male

Other (not stated)

Gaming Disorder

7

74

7

7

20–24

Male

Student (not employed)

Problem gaming

5

10

19

8

20–24

Male

Employed part time

Gaming Disorder

7

47

19

9

20–24

Male

Unemployed, looking for part time work

Problem gaming

10

34

18

10

20–24

Male

Employed part time

Gaming Disorder

10

18

18

11

20–24

Male

Employed full time

Problem gaming

18

28

21

12

20–24

Male

Student (not employed)

Problem gaming

4

4

17

13

20–24

Male

Unemployed, not looking for work

Problem gaming

9

17

14

14

20–24

Female

Employed part time

Unmet

3

5

10

15

20–24

Male

Employed part time

Unmet

7

14

13

16

25–29

Male

Student (not employed)

Problem gaming

7

13

21

17

20–24

Male

Unemployed, looking for part time work

Gaming Disorder

16

58

14

18

20–24

Male

Employed full time

Problem gaming

11

25

17

19

20–24

Male

Employed part time

Unmet

2

10

11

20

30–34

Male

Employed full time

Problem gaming

7

10

23

  1. GAS Game Addiction Scale, K6 Kessler-6