Fig. 1From: Social inequalities in traditional and emerging screen devices among Portuguese children: a cross-sectional studyMean minutes per day spent using (a) television, (b) computer and (c) electronic video games. Legend. Data presented for total screen time (weekdays + weekend) by children’s age, gender, and socioeconomic position defined by the father’s education (low, medium, high). Data for Portugal, 2016/2017. Grey area marks the mean min/day for total sample, according to gender and age. Error bars are custom Standard ErrorBack to article page