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Table 2 Factors associated with a high amount of video gaming on weekdays (> 3 h/d) in the adolescent men (n = 698) in the logistic regression analysisa

From: Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study

Variables

Adjusted OR

95% CI

P Value

Block 1: method = enter

 Sitting during leisure time, hours

1.40

1.28–1.52

<.001

Block 2: method = forward stepwise (LR)

 Low leisure-time physical activityb (vs. ≥ 500 MET-min weekly)

1.94

1.29–2.91

.001

 Mean consumption frequency of vegetables and fruits, d/wk

0.83

0.72–0.97

.014

 Mean consumption frequency of sweetened soft drinks and energy drinks, d/wk

1.28

1.06–1.55

.010

  1. Note: Variables in bold in the Table 1 were significantly associated (p < .05) with high amount of video gaming (ref. group: ≤ 3 h/d playing video games) in univariate analysis and were entered in the binary logistic regression analysis. This is the final model resulting of the 3rd step
  2. a Nagelkerke R2 = 25.1%
  3. b Total light and brisk MET < 500 min