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Table 2 Factors associated with a high amount of video gaming on weekdays (> 3 h/d) in the adolescent men (n = 698) in the logistic regression analysisa

From: Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study

Variables Adjusted OR 95% CI P Value
Block 1: method = enter
 Sitting during leisure time, hours 1.40 1.28–1.52 <.001
Block 2: method = forward stepwise (LR)
 Low leisure-time physical activityb (vs. ≥ 500 MET-min weekly) 1.94 1.29–2.91 .001
 Mean consumption frequency of vegetables and fruits, d/wk 0.83 0.72–0.97 .014
 Mean consumption frequency of sweetened soft drinks and energy drinks, d/wk 1.28 1.06–1.55 .010
  1. Note: Variables in bold in the Table 1 were significantly associated (p < .05) with high amount of video gaming (ref. group: ≤ 3 h/d playing video games) in univariate analysis and were entered in the binary logistic regression analysis. This is the final model resulting of the 3rd step
  2. a Nagelkerke R2 = 25.1%
  3. b Total light and brisk MET < 500 min