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Table 1 Overview of survey measures MyMovez project – Phase I

From: Youth’s social network structures and peer influences: study protocol MyMovez project – Phase I

 

Content/captures

Instrument(s)

Reference(s)

Individual measures

 

Self-esteem

Rosenberg Self-esteem scale

[49]

 

Body esteem

Figure Rating Scale

[50, 51]

 

Need to belong

Need to belong Scale

[52]

 

Fear of Negative Evaluation

Brief Fear of Negative Evaluation Scale

[53]

 

Happiness

The Faces Scale

[54]

 

Pro-social behavior

Strengths and Difficulties Questionnaire

[55]

 

Public individuation

Public individuation

[56]

 

Self-profiling of personality characteristics

Descriptive

[57]

Behavioral and motivational constructs of energy intake and expenditure

 

Theory of Planned Behavior (attitude, self-efficacy, descriptive and injunctive norms, and intentions)

Theory of Planned Behavior constructs

[26, 58, 59]

 

Motivation

Adapted measures from the Health Care SDT Packet

Perceived competence scale

[60]

 

Fogg Behavior Model (determinants motivation and ability with antecedents pleasure/pain, hope/fear, and social acceptance/rejection, time, money, physical effort, brain cycles, social deviance, and non-routine)

- Fogg Behavior Model

- Theory of Planned Behavior constructs

- Adapted measures from the Physical Activity Enjoyment Scale PACES

- Adapted measures from the Perceived Benefits of Physical Activity Scale

- Adapted measures from the Self-Report-Habit-index Scale (SRHI)

[29] [58, 59] [61] [62] [63]

 

Opinion Leadership

- King and Summers Opinion Leadership scale

- Opinion Leadership scale

[23] [24]

 

Perceived social support

Social support scale

[64]

Energy intake related measures

 

Consumption behavior (hunger, thirst, including specific Dutch snack and drink items)

- Food Frequency Questionnaire (FFQ) based on the Dutch EPIC Frequency Questionnaire

[65] [12]

 

Role models or ‘prototypes’ of consumption behavior

Prototype-Willingness Model

[66]

 

Self-regulatory resources (internal and external attribution)

Nutrition Locus of Control

[67]

 

Dieting behavior

Descriptive

 
 

Physical environment diet (availability and accessibility)

- Questionnaire to assess determinants related to fruit and vegetable intakes in children

- Child-reported family and peer influences questionnaire

[68, 69]

 

Parental role modeling

adapted from the Home Environment Scale

[70]

 

Occurrence unhealthy eating behaviors

Descriptive / filler items

 

Energy expenditure related measures

 

Athletic competence

Perceived Competence Scale for Children

[71, 72]

 

Barriers to Physical Activity (body-related, resources, social, fitness, and inconvenience barriers)

Barriers to PA scale

[73]

 

Daily activities and sports participation (which sports they play and like)

Descriptive / filler items

 
 

Environmental factors

Descriptive

[74]

 

Habitual physical activity

- Activity Questionnaire for Adolescents and Adults

- Questionnaire to Assess Health-enhancing physical activity

- ‘Day in the life’ Questionnaire

[75] [76,77,78] [79]

 

Social norms and perceived physical activity

Adapted from TPB constructs

[58, 59]

 

Injury check

Descriptive

 
 

Motives for being physically active

The Self-presentation Motives for Physical Activity Questionnaire

[33]

(Social) Media consumption

 

Television (TV) exposure (duration of exposure, type of TV stations, genre TV programs)

Descriptive

[80] [81]

 

Internet and social media exposure (duration of exposure, type of social media platforms)

Descriptive

[80] [81]

 

Video blog (Vlog) exposure (duration of exposure, names of Vloggers, type of Vlogs)

Descriptive

 
 

Gaming behavior (duration, type and genre of games, which devices used, most liked)

Descriptive

 
 

House rules on media use (screen-based activities)

Activity Support Scale for Multiple Groups

[82]

 

Mealtime media use

Descriptive / filler items

[83]

 

Use of health apps and Wearables (most liked, app effectiveness)

Descriptive / filler items

 

Research and app evaluation

 

Evaluation research and app (liking en enjoyment research and app, games, avatar, jokes and memes, and Social Buzz)

Descriptive / filler items

 

Filler items

 

Naming favorite foods, music, brands, animals, movies, celebrities, sports and sports heroes, daily planning, etc.

Descriptive / filler items