Mediator variable model | ||||||
---|---|---|---|---|---|---|
 | Outcome variable: Daily hours spent video gaming | Outcome variable: Daily sleep duration | ||||
 | B ( SE) | t | p | B ( SE) | t | p |
Number of Worries | .03 (.01) | 4.62 | <.001 | -.03 (.01) | -3.46 | .001 |
Number of campus social networks | .04 (.01) | 3.14 | .002 | -.01 (.02) | -.75 | NS |
Interaction 1 | -.03 (.01) | -3.40 | .001 | .01 (.01) | 1.31 | NS |
Dependent variable model | ||||||
 | Outcome variable: depressive symptoms | |||||
B ( SE ) | t | p | ||||
Daily hours spent video gaming | .35 (.07) | 4.95 | <.001 | |||
Daily sleep duration | -.21 (.06) | -3.66 | .001 | |||
Number of Worries | 1.23 (.04) | 31.38 | <.001 | |||
Interaction 2 | .11 (.08) | 1.41 | NS | |||
Interaction 3 | .03 (.06) | .40 | NS | |||
Number of campus social networks | -.50 (.07) | -6.91 | <.001 | |||
Interaction 4 | -.21 (.04) | -5.00 | <.001 | |||
Conditional indirect effect at specific levels of the moderator | ||||||
Mediator | Moderator: number of campus social networks | Indirect effect (SE) | LL 95% CI | UL 95% CI | ||
Daily hours spent video gaming | 0.90 (10th percentile) | .0170 (.0086) | .0024 | .0363 | ||
0.96 (25th percentile) | .0140 (.0052) | .0052 | .0263 | |||
1.53 (50th percentile) | .0108 (.0035) | .0053 | .0193 | |||
2.50 (75th percentile) | .0076 (.0035) | -.0025 | .0161 | |||
2.75 (90th percentile) | .0042 (.0041) | -.0015 | .0165 |