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Figure 2 | BMC Public Health

Figure 2

From: Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis

Figure 2

The number of worries as a function of mentors, campus social networks, or both (first eigenvalue). This interaction predicts daily duration of video gaming. The slope indicates that as the number of worries increases daily duration of video gaming also increases. However, the slope is increasingly reduced as the number of mentors, campus social network, or both increases. Note) M = Mentors; SN = Social Networks.

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