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Table 5 OR (95% CI) for perceived problems related to computer gaming, console-gaming, and internet use by time spend on computer/console-gaming and computer use for communication and surf *

From: Perceived problems with computer gaming and internet use among adolescents: measurement tool for non-clinical survey studies

  OR for problems related to computer gaminga
Time spend on weekdays on computer or console gaming b Girls Boys
n = 1016 n = 967
Level 1 (lowest) 1.0 1.0
Level 2 2.45 (0.99-6.01) 1.74 (0.89-3.39)
Level 3 9.51 (4.35-20.79) 6.90 (3.98-11.94)
  OR for problems related to console gaming a
Time spend on weekdays on computer or console gaming b Girls Boys
n = 1016 n = 967
Level 1 (lowest) 1.0 1.0
Level 2 1.49 (0.44-4.99) 4.61 (1.27-16.81)
Level 3 1.37 (0.43-4.42) 10.23 (3.12-33.51)
  OR for problems related to computer communication and surf a
Time spend on weekdays on computer communication and surf c Girls Boys
n = 1014 n = 968
Level 1 (lowest) 1.0 1.0
Level 2 2.15 (1.04-4.41) 2.03 (0.86-4.79)
Level 3 8.89 (4.72-16.75) 9.44 (4.72-18.88)
  1. *Analyses stratified by gender and adjusted by age group, family social class, migration status, and family structure.
  2. aPerceived problems related to computer/console-gaming and problems related to computer communication and surf is defined by scores of 2 or 3 on the summary indexes.
  3. bGirls: Level 1 = 0 hours/day, level 2 = ½ hour/day, level 3 = ≥ 1 hour/day.
  4. Boys: Level1 = 0-½ hour/day, level 2 = 1 hour/day, level 3 = ≥ 2 hours/day.
  5. cLevel 1 = 0-½ hour/day, level 2 = 1 hour/day, level 3 = ≥ 2 hours/day.