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Table 3 Distribution of included variables

From: Perceived problems with computer gaming and internet use among adolescents: measurement tool for non-clinical survey studies

 

Girls

Boys

 

All girls n = 1069

5th grade n = 389

7th grade n = 397

9th grade n = 283

All boys n = 1031

5th grade n = 366

7th grade n = 378

9th grade n = 287

Gaming on computer or console: hours per weekday

%

%

%

%

%

%

%

%

0 hour

38.5

20.1

38.3

64.0

8.2

4.1

9.0

12.2

½ hour

26.9

37.8

23.4

16.6

15.1

17.2

14.6

13.2

1 hour

18.3

24.9

17.4

10.6

21.1

24.9

20.4

17.1

2 hours

8.2

10.0

9.8

3.5

21.5

23.5

21.2

19.5

3+ hours

6.2

5.7

8.3

3.9

31.5

26.2

33.6

35.5

Missing

2.0

1.5

2.8

1.4

2.6

4.1

1.3

2.4

Internet use: hours per weekday

        

0 hour

10.5

20.3

6.8

2.1

14.4

28.4

10.6

1.4

½ hour

24.0

33.7

20.4

15.6

27.2

32.5

25.9

22.0

1 hour

26.4

27.0

24.4

28.3

22.1

18.0

25.7

22.7

2 hours

20.0

11.8

24.4

25.1

16.0

11.2

15.9

22.3

3+ hours

17.0

5.4

20.7

27.9

17.8

6.6

20.6

28.6

Missing

2.2

1.8

3.3

1.1

2.5

3.3

1.3

3.1

Family social class

        

High

42.4

40.9

43.6

42.8

43.6

40.7

45.0

45.3

Middle

27.6

23.7

29.2

30.7

25.6

24.6

24.6

28.2

Low

16.2

16.2

15.4

17.3

12.7

11.2

13.8

13.2

Non-classifiable

12.3

18.0

10.1

7.4

16.1

21.9

13.8

11.9

Missing

1.6

1.3

1.8

1.8

2.0

1.6

2.9

1.4

Migration status

        

Natives

82.0

84.1

82.1

78.8

83.2

83.6

83.3

82.6

Migrants

5.1

4.1

6.1

5.0

5.3

4.6

4.8

7.0

Descendants

12.4

11.6

10.8

15.6

10.1

9.8

10.9

9.4

Missing

0.7

0.3

1.0

0.7

1.4

1.9

1.1

1.1

Family structure

        

Traditional

53.8

53.2

53.9

54.4

56.7

60.7

53.7

55.8

Single

20.2

19.3

21.9

19.1

20.0

16.9

20.1

23.7

Reconstructed

10.4

8.0

10.3

13.8

7.8

5.7

7.9

10.1

Other

0.9

1.0

0.8

1.2

0.5

0.6

0.3

0.7

Missing

14.7

18.5

13.1

11.7

15.0

16.1

18.0

9.8