|
N
|
%
|
Min
|
Max
|
---|
(h/wk)
|
(h/wk)
|
---|
Computer-general use
|
1
|
313
|
48.7
|
0
|
0
|
2
|
68
|
59.3
|
0.1
|
1.0
|
3
|
87
|
13.5
|
1.1
|
2.0
|
4
|
91
|
14.2
|
2.1
|
4.0
|
5
|
84
|
13.1
|
4.1
|
71.6
|
Computer-email
|
1
|
491
|
76.4
|
0
|
0
|
2
|
44
|
6.8
|
0.1
|
1.0
|
3
|
36
|
5.6
|
1.1
|
3.0
|
4
|
32
|
5.0
|
3.1
|
7.0
|
5
|
40
|
6.2
|
7.1
|
27.9
|
Computer-graphics
|
1
|
553
|
86.0
|
0
|
0
|
2
|
16
|
2.5
|
0.2
|
0.7
|
3
|
35
|
5.4
|
0.8
|
1.2
|
4
|
17
|
2.6
|
1.3
|
2.0
|
5
|
22
|
3.4
|
2.1
|
9.4
|
Computer-internet
|
1
|
390
|
60.6
|
0
|
0
|
2
|
72
|
11.2
|
0.1
|
1.0
|
3
|
53
|
8.2
|
1.1
|
1.5
|
4
|
63
|
9.8
|
1.6
|
3.0
|
5
|
65
|
10.1
|
3.1
|
32.3
|
Computer-word processing
|
1
|
532
|
82.7
|
0
|
0
|
2
|
36
|
5.6
|
0.1
|
1.0
|
3
|
21
|
3.3
|
1.1
|
1.5
|
4
|
17
|
2.6
|
1.6
|
2.0
|
5
|
37
|
5.8
|
2.1
|
10.9
|
Computer-games
|
1
|
342
|
53.2
|
0
|
0
|
2
|
90
|
14.0
|
0.1
|
2.0
|
3
|
60
|
9.4
|
2.1
|
4.0
|
4
|
66
|
10.3
|
4.1
|
8.0
|
5
|
85
|
13.2
|
8.1
|
82.5
|
Non-computer games^
|
1
|
412
|
64.1
|
0
|
0
|
2
|
57
|
8.9
|
0.1
|
1.0
|
3
|
53
|
8.2
|
1.1
|
2.5
|
4
|
65
|
10.1
|
2.6
|
7.0
|
5
|
56
|
8.7
|
7.2
|
43.0
|
Television
|
1
|
66
|
10.3
|
0
|
6.0
|
2
|
103
|
16.0
|
6.1
|
10.0
|
3
|
308
|
47.9
|
10.1
|
23.0
|
4
|
101
|
15.7
|
23.1
|
32.0
|
5
|
65
|
10.1
|
32.0
|
56.8
|
- Category thresholds based on first group containing zeros and remaining cases roughly equally distributed with sensible category thresholds.
- ^ includes console games such as PlayStation, hand held electronic games such as GameBoy and video centre game playing, although there were only 11 non-zero cases for video centre and 41 non-zero cases for hand held games