From: Correlates of video games playing among adolescents in an Islamic country
Variables | X1 | X2 | X3 | X4 | X5 | X6 |
---|---|---|---|---|---|---|
X1 - Initiation age | 1.00 | Â | Â | Â | Â | Â |
X2 - Length of time of playing video games | -.20** | 1.00 | Â | Â | Â | Â |
X3 - Years of video game playing | -.45** | 27** | 1.00 | Â | Â | Â |
X4 - Self reported aggression | -.07 | .12* | .02 | 1.00 | Â | Â |
X5 - Mental health status | .14** | .05 | -.10** | .36** | 1.00 | Â |
X6 - Perceived sides effect of video gaming | .08 | -.17** | -.17** | -.03 | .17** | 1.00 |
X7 - Severe arguments with parents | -.02 | .01 | .01 | .17** | .29** | .06 |