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Table 1 Characteristics of sample, comparing boys and girls.

From: Correlates of video games playing among adolescents in an Islamic country

Characteristics Boys N (%) Mean ± SD Girls N (%) Mean ± SD Total N (%) Mean ± SD
Age    
   12-13 years old 105 (48) 105 (47) 210 (47)
   14-15 years old 115 (52) 119 (53) 234 (53)
Fathers' age 44 ± 6.73 45 ± 7.44 45 ± 7.35
Mothers' age 38 ± 5.74 38 ± 5.76 38 ± 5.74
Parents' highest education (college degrees) 53 (25) 60 (27) 113 (26)
Length of time playing video games per setting* 1.9 ± 1.19 1.8 ± 0.95 1.9 ± 1.07
Weekly hours playing video games* 6.7 ± 3.45 6.5 ± 3.08 6.6 ± 3.26
Years of video game playing* 2.9 ± 1.25 3.1 ± 1.20 3.0 ± 1.21
Initiation age for video gaming* 10.2 ± 2.44 9.4 ± 2.46 9.8 ± 2.45
Own bedroom (yes) 77 (35) 69 (31) 146 (33)
Personal computers (yes) 136 (62) 118 (53) 254 (57)
Severe arguments with parents (yes) 132 (61) 139 (62) 271 (62)
Self-reported aggressive behaviors 8.8 ± 8.28 9.1 ± 9.36 8.9 ± 8.83
Perceived side-effects of games 14.3 ± 4.01 14.0 ± 4.56 14.2 ± 4.29
General mental health status (GHQ-28) 6.8 ± 6.20 4.6 ± 4.97 5.7 ± 5.72
   ≤8 143 (65) 182 (81) 325 (73)
   > 8 77 (35) 42 (19) 119 (27)
   Somatic 1.5 ± 1.68 1.0 ± 1.53 1.2 ± 1.62
   Anxiety/Insomnia 1.8 ± 1.93 1.2 ± 1.56 1.5 ± 1.77
   Social dysfunction 1.7 ± 1.70 1.3 ± 1.48 1.5 ± 1.60
   Severe depression 1.9 ± 2.28 1.0 ± 1.53 1.4 ± 1.98
  1. *24 non-players excluded