From: Correlates of video games playing among adolescents in an Islamic country
Characteristics | Boys N (%) Mean ± SD | Girls N (%) Mean ± SD | Total N (%) Mean ± SD |
---|---|---|---|
Age | Â | Â | Â |
   12-13 years old | 105 (48) | 105 (47) | 210 (47) |
   14-15 years old | 115 (52) | 119 (53) | 234 (53) |
Fathers' age | 44 ± 6.73 | 45 ± 7.44 | 45 ± 7.35 |
Mothers' age | 38 ± 5.74 | 38 ± 5.76 | 38 ± 5.74 |
Parents' highest education (college degrees) | 53 (25) | 60 (27) | 113 (26) |
Length of time playing video games per setting* | 1.9 ± 1.19 | 1.8 ± 0.95 | 1.9 ± 1.07 |
Weekly hours playing video games* | 6.7 ± 3.45 | 6.5 ± 3.08 | 6.6 ± 3.26 |
Years of video game playing* | 2.9 ± 1.25 | 3.1 ± 1.20 | 3.0 ± 1.21 |
Initiation age for video gaming* | 10.2 ± 2.44 | 9.4 ± 2.46 | 9.8 ± 2.45 |
Own bedroom (yes) | 77 (35) | 69 (31) | 146 (33) |
Personal computers (yes) | 136 (62) | 118 (53) | 254 (57) |
Severe arguments with parents (yes) | 132 (61) | 139 (62) | 271 (62) |
Self-reported aggressive behaviors | 8.8 ± 8.28 | 9.1 ± 9.36 | 8.9 ± 8.83 |
Perceived side-effects of games | 14.3 ± 4.01 | 14.0 ± 4.56 | 14.2 ± 4.29 |
General mental health status (GHQ-28) | 6.8 ± 6.20 | 4.6 ± 4.97 | 5.7 ± 5.72 |
   ≤8 | 143 (65) | 182 (81) | 325 (73) |
   > 8 | 77 (35) | 42 (19) | 119 (27) |
   Somatic | 1.5 ± 1.68 | 1.0 ± 1.53 | 1.2 ± 1.62 |
   Anxiety/Insomnia | 1.8 ± 1.93 | 1.2 ± 1.56 | 1.5 ± 1.77 |
   Social dysfunction | 1.7 ± 1.70 | 1.3 ± 1.48 | 1.5 ± 1.60 |
   Severe depression | 1.9 ± 2.28 | 1.0 ± 1.53 | 1.4 ± 1.98 |