Skip to main content

Table 1 Characteristics of sample, comparing boys and girls.

From: Correlates of video games playing among adolescents in an Islamic country

Characteristics

Boys

N (%)

Mean ± SD

Girls

N (%)

Mean ± SD

Total

N (%)

Mean ± SD

Age

   

   12-13 years old

105 (48)

105 (47)

210 (47)

   14-15 years old

115 (52)

119 (53)

234 (53)

Fathers' age

44 ± 6.73

45 ± 7.44

45 ± 7.35

Mothers' age

38 ± 5.74

38 ± 5.76

38 ± 5.74

Parents' highest education (college degrees)

53 (25)

60 (27)

113 (26)

Length of time playing video games per setting*

1.9 ± 1.19

1.8 ± 0.95

1.9 ± 1.07

Weekly hours playing video games*

6.7 ± 3.45

6.5 ± 3.08

6.6 ± 3.26

Years of video game playing*

2.9 ± 1.25

3.1 ± 1.20

3.0 ± 1.21

Initiation age for video gaming*

10.2 ± 2.44

9.4 ± 2.46

9.8 ± 2.45

Own bedroom (yes)

77 (35)

69 (31)

146 (33)

Personal computers (yes)

136 (62)

118 (53)

254 (57)

Severe arguments with parents (yes)

132 (61)

139 (62)

271 (62)

Self-reported aggressive behaviors

8.8 ± 8.28

9.1 ± 9.36

8.9 ± 8.83

Perceived side-effects of games

14.3 ± 4.01

14.0 ± 4.56

14.2 ± 4.29

General mental health status (GHQ-28)

6.8 ± 6.20

4.6 ± 4.97

5.7 ± 5.72

   ≤8

143 (65)

182 (81)

325 (73)

   > 8

77 (35)

42 (19)

119 (27)

   Somatic

1.5 ± 1.68

1.0 ± 1.53

1.2 ± 1.62

   Anxiety/Insomnia

1.8 ± 1.93

1.2 ± 1.56

1.5 ± 1.77

   Social dysfunction

1.7 ± 1.70

1.3 ± 1.48

1.5 ± 1.60

   Severe depression

1.9 ± 2.28

1.0 ± 1.53

1.4 ± 1.98

  1. *24 non-players excluded