From: Virtually impossible: limiting Australian children and adolescents daily screen based media use
Sex | Grade | Screen activity engaged in for greater than two hours each weekday | ||||
---|---|---|---|---|---|---|
Gaming | Social networking | Web | TV/DVD/Movie | Globala | ||
Male | 3 | 107 (39.8%) | 30 (11.4%) | 60 (23.5%) | 104 (38.8%) | 132 (46.5%) |
5 | 106 (33.2%) | 31 (10.6%) | 44 (13.9%) | 104 (33.5%) | 151 (45.3%) | |
7 | 114 (33.4%) | 57 (16.8%) | 57 (16.4%) | 131 (37.5%) | 201 (55.5%) | |
9 | 84 (26.8%) | 83 (25.3%) | 71 (21.9%) | 139 (41.9%) | 237 (69.5%) | |
Female | 3 | 79 (30.0%) | 15 (5.6%) | 58 (21.5%) | 102 (38.1%) | 124 (43.4%) |
5 | 63 (22.4%) | 47 (17.7%) | 57 (20.7%) | 119 (41.9%) | 161 (54.2%) | |
7 | 61 (20.8%) | 100 (32.3%) | 101 (32.6%) | 160 (51.1%) | 260 (82.3%) | |
 | 9 | 42 (15.6%) | 141 (48.5%) | 118 (40.1%) | 162 (54.9%) | 271 (91.9%) |