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Table 5 OR (95% CI) for perceived problems related to computer gaming, console-gaming, and internet use by time spend on computer/console-gaming and computer use for communication and surf *

From: Perceived problems with computer gaming and internet use among adolescents: measurement tool for non-clinical survey studies

 

OR for problems related to computer gaminga

Time spend on weekdays on computer or console gaming b

Girls

Boys

n = 1016

n = 967

Level 1 (lowest)

1.0

1.0

Level 2

2.45 (0.99-6.01)

1.74 (0.89-3.39)

Level 3

9.51 (4.35-20.79)

6.90 (3.98-11.94)

 

OR for problems related to console gaming a

Time spend on weekdays on computer or console gaming b

Girls

Boys

n = 1016

n = 967

Level 1 (lowest)

1.0

1.0

Level 2

1.49 (0.44-4.99)

4.61 (1.27-16.81)

Level 3

1.37 (0.43-4.42)

10.23 (3.12-33.51)

 

OR for problems related to computer communication and surf a

Time spend on weekdays on computer communication and surf c

Girls

Boys

n = 1014

n = 968

Level 1 (lowest)

1.0

1.0

Level 2

2.15 (1.04-4.41)

2.03 (0.86-4.79)

Level 3

8.89 (4.72-16.75)

9.44 (4.72-18.88)

  1. *Analyses stratified by gender and adjusted by age group, family social class, migration status, and family structure.
  2. aPerceived problems related to computer/console-gaming and problems related to computer communication and surf is defined by scores of 2 or 3 on the summary indexes.
  3. bGirls: Level 1 = 0 hours/day, level 2 = ½ hour/day, level 3 = ≥ 1 hour/day.
  4. Boys: Level1 = 0-½ hour/day, level 2 = 1 hour/day, level 3 = ≥ 2 hours/day.
  5. cLevel 1 = 0-½ hour/day, level 2 = 1 hour/day, level 3 = ≥ 2 hours/day.